Friday, 28 November 2008
The Beginning, or Middle? of a Colour Script
The renowned Pixar Colour script has always fascinated me, one small yet highly significant part of the Pixar story telling process. One can only imagine how seriously they took these in a film like Wall-e with such a little amount of dialogue. I'm planning on developing one as a side project to ramp up my colour theory knowledge. I'm curious as to how widespread they are in game development, we are all aware of the ice zone, fire zone, sky zone and such areas of video games. But how does that tie into the players emotional journey and experience? Could be a nice portfolio piece.